Environmental Station Alpha on Greenlight – new trailer and demo out!
Yeah, that’s true! The game’s votable on Steam Greenlight! Please be a kind person and give your vote if you want to see the game on Steam! Demo and new trailer available here!
View ArticleDumb thing
To celebrate the ongoing 7-day FPS challenge, I made a really dumb raycasting engine in Multimedia Fusion 2: Yay!!! I’ve started to draw a longer, story-driven comic. I’m about 8 pages in (although I...
View ArticleLudum Dare #31
It was Ludum Dare time again! The theme (Entire Game On One Screen) garnered rather high amounts of criticism, and I’ve got to admit that initially I found it a tough one due to it not fitting any of...
View ArticleWhere They Once Were post-compo version
That didn’t take long! I added another ending and sounds (courtesy of Freesound.org, see the Credits.txt for details), and I think the game feels much much better atmosphere-wise now. GET THE NEW...
View ArticleLudum Dare #31 results!
So, the voting for Ludum Dare #31 ended last night, and the results seem really nice! The theme was “Entire Game on One Screen“, and my game was called Where They Once Were. Results: 1st place in Mood...
View ArticleNordic Game Jam 2015
Greetings from Denmark! After missing the event last year it has been really great to meet all these cool people and make games with them in the Aalborg University. :) I don’t remember when I last...
View ArticleUpdate to Copenhagen 2030
Added customizable controls as well as a settings menu that allows you to choose between two gamemodes and whether you want to reward a person dynamite/ammo/nothing upon successfully defeating an...
View ArticleNew trailer for ESA + some other info
One week left until release! That’s pretty cool, also really really scary in many ways. I hope I can build up enough interest for the game so that it doesn’t fall into obscurity instantly. Not very...
View ArticleEnvironmental Station Alpha is now on Humble Store!
Whee!! I attended the Exile Game Jam 2015 last week, and it was tons of fun! I made a dumb mouse-based detector that can tell if any kind of a card is put into a slot. Had lots of saunas, ate...
View ArticleNo More Sweden game jam 2015!
Well, that game jam was last weekend. And it was lots of fun! Swam in the ocean for the first time this Summer and talked a lot with cool people; game development tends to be not that social most of...
View ArticleSilence
I’m not dead! Just tired. I’ve been streaming weekly throughout the Summer, and since there have been no big announcements to make or new games to reveal (yet), I’ve been forgetting to update this...
View ArticleExile game jam 2015!
Spent the last week in Denmark jamming with various indie people, and it was a lot of fun! Saw some of the most immersive gaming experiences I’ve ever had while also having some nice saunas and making...
View ArticleStream icon!
So, since I haven’t had much to discuss here for the past few months but have been streaming game development regularly, I finally added a proper stream button to the top of the blog. You can see there...
View ArticleThe year 2015
Well then! It’s the end of the year, as well as the beginning of the 7th year of my blog! Wow, I actually hadn’t ever counted how long the blog has been around, but that’s pretty cool, I’d say. Lots of...
View ArticleScreensaver jam!
So, over the weekend there was a little jam organized by JW with the theme of making screensavers. I was really really busy on Saturday and most of Sunday, but I managed to complete a little thing...
View ArticleWeekly progress post #1: Weird critters
Yes! Let’s do this! From now on I’ll try to do a weekly blog post after every weekly stream to summarize what I’ve been working on and overall discuss the progress of the games I’ve been working on....
View ArticleWeekly progress post #2: More weird critters
A bit more productive of a stream! I a new enemy and these weird cocoon things for spawning certain other enemies; a new room was also added although it’s very bare-bones right now. I’m still toying...
View ArticleWeekly progress post #3: Headache and animated tiles
So yeah, I felt pretty awful last evening due to a headache; I tend to get those a couple times a month due to forgetting to sit in a good posture, and they usually require a good night’s sleep to go...
View ArticleWeekly progress post #4: Weird squares
Today’s stream included me making a tiny program that displays the stream-watchers as tiny squares with faces. It was fun to make! I’m probably going to extend it into something larger. In terms of...
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